export default {
    "编号": "110047",
    "胜利队伍": (fight_data, win_team_index, fail_team_index) => {
        if (win_team_index === 0) {
            let characters_id = fight_data["id"];
            let characters = _CharactersData.get(characters_id);
            if (G.RandomUtils.chance(50)) {
                characters["剧情"] = { "主线": 8, "编号": 3, "地图": 1112, "进度": 19, "附加": { "物品": { "避火诀": 1 } } };
                let first = ["黑熊精", "黑熊精", "修篁斧给你了。"];
                ClientUtils.send_characters_client_dialogue(characters_id, first[0], first[1], first[2], first[3], [], characters["剧情"]);
                G.Characters.add_item(characters_id, "修篁斧", 1);
            }
        }
    },
}